#ifndef INCLUDED_INVADER
#define INCLUDED_INVADER

#include "VGCVirtualGameConsole.h"
#include "CGameEntity.h"
#include "CImage.h"

class Invader : public CGameEntity {
	private: VGCTimer rotationTimer;
			 VGCTimer timeOfDeath;

	public: Invader(double x, double y, double direction, VGCTimer timeOfDeath);
			~Invader();

			int frameIndexY(const double &time);
			void step(const double &time);
			bool die();
};

#endif